Video Game Voiceover Sessions & Casting

Studio-directed video game voiceover sessions with experienced engineers and carefully selected talent. Ideal for character work, cinematic dialogue and performance-led recordings.

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Intro

Video game voiceover is all about performance, consistency and character. Whether you’re recording a lead role, supporting cast, NPCs, combat efforts, cinematic dialogue or in-game narration, we provide a studio-quality recording service that supports performance-led sessions while keeping the audio clean, organised and edit-ready for your pipeline.

All recordings are engineered in our purpose-built studios, either with the voice artist in one of our soundproofed boot…

All recordings are engineered in our purpose-built studios, either with the voice artist in one of our soundproofed booths or remotely linked from another studio. Our engineers are used to handling energetic performances, multiple characters and tight continuity—capturing clean audio while keeping the session flowing.

Game Recording Sessions and Direction

Most game sessions benefit from direction. You can join live via Zoom, Teams or your preferred platform to shape performance, intention, pacing and character choices.

If you already have strong direction notes, we can also run an undirected workflow - recording to your specs and delivering clearly labelled takes.

For best results, share character bios, references, naming conventions, pronunciations and emotional context in advance. If you’re working to picture, we’re happy to record to timecode and scene references.

Casting for Characters, NPCs and Narrative Roles

From naturalistic performances to stylised character work, we can help you shortlist voices that suit your world, genre and audience. If you need multiple roles from one actor, we can explore distinct character placements and vocal ranges while keeping everything believable and consistent.

How much does it cost?

Costs vary depending on the number of lines, session time, the type of content (lead role vs incidental, efforts, narration), and usage. Game work can involve lots of short lines, multiple intensity levels, alts and pick-ups, so we’ll quote based on your script and the structure of the session.

Line IDs, Alternate Takes and Effort Files

We remove errors, false starts and unwanted noises and deliver clean, organised audio. If you have file naming requirements such as character, scene, line ID or effort type, we can split and label accordingly. We can also provide multiple takes, alts and intensity variations to give editors and implementers more flexibility.

Voice Demos and Previous Work

Below are demo samples from voice artists who regularly work in games, character performance and interactive media.

If you prefer to manage casting yourself, our directory lets you filter by demo type and build a shortlist quickly.

Start the Conversation Early

If you’re still building your script or call sheet, it’s worth speaking early. We can advise on session structure, how to group lines to maintain performance continuity, and how to plan for efforts and pick-ups. The aim is simple: a smooth session, consistent performances, and audio that drops neatly into your pipeline.